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May 2, 2023·edited May 2, 2023Liked by Jaryd Hermann

Great list, Jaryd. Running out of money is the main physical reason. Unfortunately fraud was rampant at the last peak, especially when diligence processes were done too quickly and often not in person. FTX is a case study: https://yuribezmenov.substack.com/p/sequoia-ftx-214million-disaster

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Great format, I love it! Agree 1,000% on the premise: it's equally insightful to dive into failure stories.

Looking forward to learning about the next tenant of your promising graveyard. 😁

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Great article Jaryd, thank you very much. WILD to think what a difference to a video product 6s to 5s to 30s to 60s can be from a customer standpoint. How you constrain your creative tools for these quick to play community apps can have such an impact on retention and growth. Curious your thoughts on how Vine might have pivoted to expand beyond ad based revenue while maintaining its 6s core user experience? Or do you think the longer-form play for Vine was to essentially become TikTok pre TikTok and expand length/tools? IMO that initial rise was at least partly due to the novel constraint...could it have maintained that mission and growth by focusing simply on tool integration and user interactions or was more needed? Main takeaway...DON'T SELL!

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